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Prodigy Learning launches 'Coding in Minecraft' in Australia

Minecraft promotes creativity, collaboration and problem-solving in an immersive environment
Minecraft promotes creativity, collaboration and problem-solving in an immersive environment

Dublin headquartered education technology firm Prodigy Learning has launched its award-winning "Coding in Minecraft" computer science credential programme in Australia.

"Coding in Minecraft" is set to put coding skills at every educator's and child's fingertips.

Of over four million students enrolled in the Australian schools system, about one million students are within the product'ss target age group of seven to 16 across 2,800 schools.

Prodigy Learning said that engaging students in computer science from an early age is a growing challenge worldwide and one which is reflected in global shortages of digitally skilled graduates.

Minecraft is one of the most popular video games in history and promotes creativity, collaboration and problem-solving in an immersive environment. It appeals to players regardless of age, gender, demographics or geography.

"Our vision for "Coding in Minecraft" is to break down the barriers for students and educators to increase uptake of computer science in schools," said Andrew Flood, CEO of Prodigy Learning.

"By immersing the curriculum and assessment in Minecraft: Education Edition, we capture the imagination of young learners through one of the most popular games in the world and support them to learn to code, design and problem solve," Mr Flood said.

"Building on our huge success overseas, we are excited to now bring this fun educational product to Australian students and educators," he added.